TURORIAL

I like learning, I love chatting. Combining the two in virtual world is great. This section is to provide you with tutorial link I made over time. Its like blog with more rescent at top. This is done with fun and sharing in mind. Hope you enjoy.

Rigged vs Fitted mesh avatar. This tutorial is presenting what is a rig mesh avatar, the difference with a fitted one and how to use blender to upgrade the rigged to fitted avatar. (Blender a free 3d software)

UVTexture production to support mesh import. This tutorial show to use the clone tool in Blender to facilitate the UVTexture creation of you mesh creation. (Blender a free 3d software)

Making a mesh from pitures. This tutorial show how simple it is to create your 3d object from pictures hadnessing the power of the cloud and autodesk technology. (from picture to mesh with audtodesk) (Blender a free 3d software)

Often importing net mesh object reveale holes in the builds. This tutorial show simple ways to patch those holes using Blender grid generation tool. (Blender a free 3d software)

I considering lettering in 3d world should also be 3d. If you as men, this tutorial is for you. This tutorial show you how simple it is to use Blender to work out 3D lettering and import them inworld in opensim / SL (Blender a free 3d software)

Mesh Importing PHYSIC considerations. After the following two serie on mesh import I did. I realise I did not present the physic aspect of mesh import. So this tutorial is presenting that aspect of importing meshes. This tutorial show how to work out you mesh model so it interact with other avatar or object in a predictable way. As a bonus the danser subject of this demo is available on OSGRid or gimisaOS link bellow. (Blender a free 3d software)

Mesh Importing advance 3 of 3 . After the first serie on mesh import I felt there was a lot left to explore. So this second set is looking at more advance topic. This tutorial show how to work with rigging a mesh model. It provides an exemple of the rigging process and challange. It use an exemple from NASA 3d library dowload and converted from 3ds format. As a bonus the astronaute suit subject of this demo is available on OSGRid or gimisaOS link bellow. (link to NASA 3d Library)

Mesh Importing advance 2 of 3 . This tutorial show how to work with big mesh model. It provides insight into limits and conviniently include how to handle the challange they represent. It use an exemple from NASA 3d library dowload and converted from 3ds format. As a bonus the shuttle lauch pad subject of this demo is available on OSGRid or gimisaOS link bellow. (link to NASA 3d Library)

Mesh Importing advance 1 of 3 . This second tutorial show how to work with UVMAP included with your mesh download. It use an exemple from NASA 3d library dowload and converted from 3ds format. As a bonus the shuttle subject of this demo is available on OSGRid or gimisaOS link bellow. (link to NASA 3d Library)

Mesh Importing 3 of 3 . This serie of tutorial is about importing mesh. It uses available mesh library on internet. The third tutorial show how to optimise the mesh for less impact on server. As a bonus the house subject of this demo is available on OSGRid or gimisaOS link bellow. (Blender a free 3d software)

Mesh Importing 2 of 3 . The second tutorial show how to correct the "normal" problem often seen in file available from the net . As a bonus the house subject of this demo is available on OSGRid or gimisaOS link bellow. (Blender a free 3d software)

Mesh Importing 1 of 3 . The first exemple show direct download of DAE file. Main reason for failure, and how to correct the situation using blender. As a bonus the house subject of this demo is available on OSGRid or gimisaOS link bellow. (Blender a free 3d software)

OAR Scanner Tool . This tutorial is about a tool to help creators assess their region building and reduce lag. It uses the OAR created from the region console to provide a report of the object size in region. To know more about oar see the tutorial on this page and/or (see OpenSim web site for detail about OAR console command)

SCULPTY MATH . This tutorial is the the third and last in the serie about sculpty. It shows the foundamental mathematic nature of sculpty. It present a creation tool I did to create harmonic symetry sculpty object in world from an external server.

SCULPTYPAINT . This tutorial is the second in the serie about sculpty. It show how to create and manipulate your sculpty using SCULTYPAINT a freely available software. (Sculpty paint is free software to create sculpty)

SCULPTY INTRODUCTION. This tutorial is a explanation of what SCULPTY are and how to load them inworld. This is the first of three tutorials

OAR. This tutorial is an explanation of what OAR are in opensim a Opensim ArchiveR file. Its creation and usage. You will also find OAR inworld object to apply to your grid or region located in OSGRID 4freedom_content region. Enjoye (see OpenSim web site for detail about OAR console command)

Tattoo. This tutorial is a how to making tattoo. It also could be use for basic clothing. It use gimp for simple tattoo and blender for more complex. (www.gimp.org) (www.blender.org) both are open free programs. The FULL PERM astrologic theme tattoo set that accompany this tutorial can be found in 4Freedom_content region of OSGrid.

Stitching. This tutorial is illustrating the stitching of multiple image into one seemingly picture with the help of HUGGIN open free program. It also show the use of this application for sphere texturing. You will find an application of that program result in OSGrid 4Freedom_content region

Permission. This tutorial is illustrating what modfiy/copy/transfer permission settings are all about. It shows how to set them, what you avatar a presented with, and what futur owner get. It also address selling and group sharing.

HTML phone. This presentation is illustrating an intergrid communication similar to the friend list. This is a continuation of HTML Communication tutorial (see below). This tutorial includes a web server on a prim, an online indicators for each grid and phone(s) to distribute to you and your friends. The FULL PERM object that accompany this tutorial can be found in 4Freedom_content region of OSGrid.

Land Access control. This is a tutorial on how to control the access of your land if you so do wish. Part is addessing general info and part is addessing OpenSim Hypergrid access restriction. The FULL PERM object that accompany this tutorial can be found in 4Freedom_content region of OSGrid.

HTML communication. This is a tutorial on how to use HTML to setup a web server on a prim and communicate between objects. The FULL PERM object that accompany this tutorial can be found in 4Freedom_content region of OSGrid.

Removing Megaregion. This is a tutorial on how to return a megaregion set to regular regions. Exemple is done with Diva distro 4 megaregion switched back to regular region.

Terraforming land. This is a tutorial on how to terrafrom a region both with regular building tool and with a land picture using gimp and terrain console command.

Hypergrid. This is a tutorial on what is Hypergrid and how to tavel it . This is available on OpenSim. A demo gateway is also include with this tutorial in 4Freedom_content of OSGrid

Rotation prim construction. This is a tutorial on how to rotate prims sets with a reference point. This is use for making construction like a stairway, or the roman coliseum. The FULL PERM object that accompany this tutorial can be found in 4Freedom_content region of OSGrid. A windmill building located is located near this tutorial to show the application in 4Freedom_content region of OSGrid

Align texture. This is a tutorial on SL align texture tool in Build Texture Tab

SL Sphere prim texture. This is a tutorial on how to texture a sphere prim on SL

GIMP Tutorial. This is a tutorial on how to use GIMP (www.gimp.org) to modify images.

Blender Texture Tutorial. This is a tutorial on how to texture using blender (www.blender.org) with scupty and mesh for SecondLife. The FULL PERM mushrooms that accompany this tutorial can be found in 4Freedom_content region of OSGrid.

Tutoriel sur texture blender . Ce tutorial montre comment texturer des scupty ou des mesh avec blender (www.blender.org) pour des scupty ou des mesh pour second life ou opensim. Le FULL PERM champignon qui accompagne ce tutorial est situer sur OSGrid a la region 4Freedom_content.

OSGrid Opensim MESH upload tutorial . This is a tutorial on how to use the Second Life viewer to access OSGrid (www.osgrid.org) or OpenSim (www.opensimulator.org) type grid and upload MESHES

Tutoriel MESH OpenSim . Ce tutorial montre comment acceder osgrid / opensim (www.osgrid.org) (www.opensimulator.org) et faire un telechargement de mesh.


OSGRID users, (will not work for other). You can find some of that work and other things on OSGrid 4FREEDOM sim. Log in OSGrid and clic the link.

Hypergrid user you are welcome at GiMiSaOS Hypergrid sim. Log on hypergrid enable grid and clic the link.
Dont try these last links on Second Life they will not work there. :(

If none of this tell you anything and you are interested in knowing more feel free to IM or email me. I am doing this for fun , any comment questions please do drop me a line at gimisa@yahoo.fr.


I LIKE SCRIPTING: I understand that google is your friend for a lot script resource searching. A listing can never be comprehensive enougth compare to a search. But here is my take of a few site that merits attention. Please note most are done for SL:

http://lslwiki.net/lslwiki/wakka.php?wa ... iptLibrary Scripting library and function coding exemple
http://www.free-lsl-scripts.com/cgi/freescripts.plx Wonderfull library of code with search engine on many script much more
http://www.freeslscripts.gendersquare.org/ Script library
http://www.sluniverse.com/php/vb/script-library/ Script library
http://opensimulator.org/wiki/User:Alle ... yriad_Lite this assembly of combat script is a wonderfull source of ideas
http://code.google.com/hosting/search?q=label:LSL Google hosting LSL
http://www.foxsan.com/scripts/ Cool coder scripts
http://particles-lsl-generator.bashora.com/index.php particule code generator
http://botbabes.pbworks.com/w/browse/#v ... AllObjects Movement and Robotic stuff
http://forums-archive.secondlife.com/15/1.html OLD SL scripting forum
http://community.secondlife.com/t5/LSL- ... ingLibrary
http://www.findbestopensource.com/home/ Interesting open source stuff

There is also books I like a lot with exemple code:
http://redwood.colorado.edu/jkb/csci122 ... 0Guide.pdf
old but http://www.bo.ingv.it/~scacciag/home_fi ... _Guide.pdf
A web site http://people.cc.ku.edu/~grobe/intro-to-LSL/
in french http://script.lsl.free.fr/guide.pdf


visit OSGRID 4freedom region or 3d.gimisa.ca:9000 for exemples.
Hope it helps
GiMiSa